About Me
Hello! I am Lou. Since a young age, I've loved playing videogames, which later developed into a great passion for the process behind bringing a game idea to life.
Currently I am working on my own indie project, a strategic, turn-based martial arts fighting game with role playing elements. It is developed in Unity and it recently won 3rd place in the indie games competition at the Computer Simulation & Gaming Conference 2019 in Tulsa, OK.
In the past I've worked as a programmer in a local game studio, where I was involved in the development of three shipped titles. All three are e-learning games, developed for a UMPC platform and targeting K12 students.
My interests in game development are not limited to programming. I am fascinated by all aspects of game development, such as overall design, game play mechanics, level design, writing story and characters, UX, concept art, and character design. As an indie developer, I am involved in all of those aspects in the development of my game project.

Currently my game programming skill-set includes Unity, C#, C++, Lua, JavaScript, CSS, HTML, MySQL, and SQL Server. With that said though, I love designing and programming games and I am constantly learning new tools and technologies, such as Adobe Fuse, Mixamo, Rewired, Zenject, and so on.